Igniminds Learning AI IQ Testing Concept Portal
Connect nowUX/UI Case Study:
Concept Igniminds — AI Learning & IQ Testing for Kids
1. Project Overview
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Platform: Concept Igniminds — AI-powered IQ & learning assessment for children
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Role: UX/UI Designer
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Duration: 8 weeks
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Tools Used: Figma (wireframes & high-fidelity UI), Miro (user flows, storyboarding), Maze (usability testing), Adobe Illustrator (illustrations)
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Target Audience: Children aged 6–14 and their parents/guardians
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Goal: Design a fun, engaging, safe, and intuitive learning platform that motivates children to take IQ and learning assessments while providing actionable insights to parents.
2. Problem Statement
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Existing educational/testing platforms are often boring, intimidating, or too generic for kids.
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Children lose focus or disengage quickly due to uninviting UI or complex instructions.
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Parents are concerned about data privacy, comprehension of results, and actionable insights.
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Challenge: How to design an engaging, playful, yet credible assessment platform that balances AI personalization with usability.
UX Challenges:
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Make test instructions and interactions clear for kids aged 6–14.
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Use gamification to maintain engagement without distracting from learning goals.
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Provide clear and interpretable results to parents.
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Ensure accessibility and safety for children.
3. Research & Insights
Methods:
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User Interviews: Conducted sessions with 10 children and 5 parents to understand attention spans, motivational triggers, and preferences.
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Competitive Benchmarking: Analyzed Khan Academy Kids, Brainly, and other IQ/learning platforms for engagement and usability patterns.
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Behavioral Observation: Observed kids performing tests on tablets, noting where they got confused or bored.
Key Insights:
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Children respond best to bright colors, animated feedback, and mascots.
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Too many instructions at once cause cognitive overload.
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Parents want visual, easy-to-understand analytics instead of raw scores.
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Kids love reward loops, badges, and leveling systems.
UX Principles Applied:
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Progressive Disclosure: Show one task at a time; break down instructions.
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Gamification & Motivation (Self-Determination Theory): Reward points, badges, levels.
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Color Psychology: Bright, playful colors but with clear contrast for readability.
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Accessibility: Large tap targets, voice prompts, readable fonts, safe interaction flows.
4. Ideation & Wireframing
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Mapped user journeys for both children (taking tests) and parents (viewing results).
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Created storyboards and low-fidelity wireframes: test flow, task progression, reward system, parent dashboards.
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Iterated based on child focus group feedback and observed attention patterns.
Key UX Decisions:
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Mascot Guides: Animated character guides the child through tasks.
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Micro-animations: Provide feedback after each task (success/fail).
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Single-task screens: Reduce distractions and maintain focus.
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Parent Dashboard: Visual graphs, percentile ranks, recommended activities.
5. High-Fidelity UI Design
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Visual Language:
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Bright, cheerful colors (blue, yellow, green) for kid-friendly interface
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Rounded, soft UI elements for approachable feel
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Friendly mascots and icons for tasks and achievements
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Components Designed:
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Task Cards: Animated, interactive, with clear instructions
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Progress Bar / Levels: Shows children’s advancement and motivates completion
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Parent Dashboard: Infographics, graphs, color-coded insights for easy interpretation
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Mobile & Tablet Responsiveness:
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Designed specifically for touch devices, ensuring children can tap/swipe intuitively
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Interactive elements sized for little fingers (Fitts’ Law)
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Tools Used: Figma for UI, prototyping, component library; Illustrator for mascots and icons.
6. Testing & Iteration
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Usability Testing with Kids: Maze & observation sessions.
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Observed where kids lost attention or mis-tapped.
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Adjusted button sizes, simplified instructions, added more visual cues.
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Parent Testing: Assessed comprehension of dashboard data.
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Feedback: parents wanted actionable tips, not just scores → added recommendation cards.
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Iteration Outcomes:
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Average task completion time improved by 30%
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Engagement (sessions completed without dropout) increased significantly
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Parents reported 95% clarity in dashboard analytics
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7. Outcomes & UX Impact
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Engagement: Children completed longer test sessions without frustration.
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Motivation: Reward system and mascots created positive reinforcement loops.
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Parent Trust: Clear, visually appealing dashboards reduced confusion and increased confidence in AI results.
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Accessibility: Design adhered to kid-friendly accessibility standards, including font size, contrast, and touch targets.
8. Storytelling Reflection
Concept Igniminds shows that UX/UI is about understanding human behavior, even for kids. This project reinforced:
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How gamification can be educational without being distracting.
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The importance of progressive disclosure for children’s cognitive load.
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Designing for two user types simultaneously (kids + parents) requires distinct flows but consistent visual language.
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Every UI decision—from button size to mascot animations—directly impacts engagement and comprehension.
Future Directions:
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Add AI adaptive difficulty per child’s performance
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Expand to more age groups with customized UI
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Include multilingual support for Maharashtra and beyond
👨🎨 Prepared by Swapnil Sapkal — Senior UX/UI Designer & Creative Director