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Igniminds Learning AI IQ Testing Concept Portal

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UX/UI Case Study:

Concept Igniminds — AI Learning & IQ Testing for Kids


1. Project Overview

  • Platform: Concept Igniminds — AI-powered IQ & learning assessment for children

  • Role: UX/UI Designer

  • Duration: 8 weeks

  • Tools Used: Figma (wireframes & high-fidelity UI), Miro (user flows, storyboarding), Maze (usability testing), Adobe Illustrator (illustrations)

  • Target Audience: Children aged 6–14 and their parents/guardians

  • Goal: Design a fun, engaging, safe, and intuitive learning platform that motivates children to take IQ and learning assessments while providing actionable insights to parents.


2. Problem Statement

  • Existing educational/testing platforms are often boring, intimidating, or too generic for kids.

  • Children lose focus or disengage quickly due to uninviting UI or complex instructions.

  • Parents are concerned about data privacy, comprehension of results, and actionable insights.

  • Challenge: How to design an engaging, playful, yet credible assessment platform that balances AI personalization with usability.

UX Challenges:

  • Make test instructions and interactions clear for kids aged 6–14.

  • Use gamification to maintain engagement without distracting from learning goals.

  • Provide clear and interpretable results to parents.

  • Ensure accessibility and safety for children.


3. Research & Insights

Methods:

  • User Interviews: Conducted sessions with 10 children and 5 parents to understand attention spans, motivational triggers, and preferences.

  • Competitive Benchmarking: Analyzed Khan Academy Kids, Brainly, and other IQ/learning platforms for engagement and usability patterns.

  • Behavioral Observation: Observed kids performing tests on tablets, noting where they got confused or bored.

Key Insights:

  • Children respond best to bright colors, animated feedback, and mascots.

  • Too many instructions at once cause cognitive overload.

  • Parents want visual, easy-to-understand analytics instead of raw scores.

  • Kids love reward loops, badges, and leveling systems.

UX Principles Applied:

  • Progressive Disclosure: Show one task at a time; break down instructions.

  • Gamification & Motivation (Self-Determination Theory): Reward points, badges, levels.

  • Color Psychology: Bright, playful colors but with clear contrast for readability.

  • Accessibility: Large tap targets, voice prompts, readable fonts, safe interaction flows.


4. Ideation & Wireframing

  • Mapped user journeys for both children (taking tests) and parents (viewing results).

  • Created storyboards and low-fidelity wireframes: test flow, task progression, reward system, parent dashboards.

  • Iterated based on child focus group feedback and observed attention patterns.

Key UX Decisions:

  • Mascot Guides: Animated character guides the child through tasks.

  • Micro-animations: Provide feedback after each task (success/fail).

  • Single-task screens: Reduce distractions and maintain focus.

  • Parent Dashboard: Visual graphs, percentile ranks, recommended activities.


5. High-Fidelity UI Design

  • Visual Language:

    • Bright, cheerful colors (blue, yellow, green) for kid-friendly interface

    • Rounded, soft UI elements for approachable feel

    • Friendly mascots and icons for tasks and achievements

  • Components Designed:

    • Task Cards: Animated, interactive, with clear instructions

    • Progress Bar / Levels: Shows children’s advancement and motivates completion

    • Parent Dashboard: Infographics, graphs, color-coded insights for easy interpretation

  • Mobile & Tablet Responsiveness:

    • Designed specifically for touch devices, ensuring children can tap/swipe intuitively

    • Interactive elements sized for little fingers (Fitts’ Law)

Tools Used: Figma for UI, prototyping, component library; Illustrator for mascots and icons.


6. Testing & Iteration

  • Usability Testing with Kids: Maze & observation sessions.

    • Observed where kids lost attention or mis-tapped.

    • Adjusted button sizes, simplified instructions, added more visual cues.

  • Parent Testing: Assessed comprehension of dashboard data.

    • Feedback: parents wanted actionable tips, not just scores → added recommendation cards.

  • Iteration Outcomes:

    • Average task completion time improved by 30%

    • Engagement (sessions completed without dropout) increased significantly

    • Parents reported 95% clarity in dashboard analytics


7. Outcomes & UX Impact

  • Engagement: Children completed longer test sessions without frustration.

  • Motivation: Reward system and mascots created positive reinforcement loops.

  • Parent Trust: Clear, visually appealing dashboards reduced confusion and increased confidence in AI results.

  • Accessibility: Design adhered to kid-friendly accessibility standards, including font size, contrast, and touch targets.


8. Storytelling Reflection

Concept Igniminds shows that UX/UI is about understanding human behavior, even for kids. This project reinforced:

  • How gamification can be educational without being distracting.

  • The importance of progressive disclosure for children’s cognitive load.

  • Designing for two user types simultaneously (kids + parents) requires distinct flows but consistent visual language.

  • Every UI decision—from button size to mascot animations—directly impacts engagement and comprehension.

Future Directions:

  • Add AI adaptive difficulty per child’s performance

  • Expand to more age groups with customized UI

  • Include multilingual support for Maharashtra and beyond


👨‍🎨 Prepared by Swapnil Sapkal — Senior UX/UI Designer & Creative Director